Tag: rules

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  • Character Creation Considerations

    October, 2014: * level 3 h2. Stats * point buy h2. Hit Points * i generally prefer the predictability of the fix amount over the die roll, but you have either option h2. Races/classes * all races/classes allowed, but let me know if you do …

  • Open Locks and Find/Disable Traps in 5e

    Open Lock * Dexterity, no specific skill (p60) * if thieves tools and proficiency with thieves tools, can add proficiency bonus (p50) * Basic lock is DC 15 (p48) Find Traps * Intelligence (Investigate) or Wisdom (Perception) (p61) Disable Trap …

  • Water Domain

    Work in Progress Water Domain water domain spells: cleric level: 1st: Create or Destroy Water, [[Water Whip]] 3rd: Melf's Acid Arrow, Protection from Poison 5th: Water Breathing, Water Walk 7th: Control Water, Conjure Minor Elemental (Water …

  • Horn of Blasting

    horn of blasting Targets in a 15 foot cube within 30 feet must pass a DC 12 constitution check or be Shaken until the start of their next turn. Shaken creatures have disadvantage on attack rolls and ability checks. Also, shaken creatures must first …

  • Arcane Trickster spells

    *1st level* charm person color spray disguise self illusionary script silent image sleep tasha's hideous laughter *2nd level* blur crown madness hold person invisibility magic mouth mirror image nystul's magical aura phantasmal force …

  • Water Whip

    Water Whip 1st level Transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M Duration: Instantaneous You create a whip of water that pulls a creature to unbalance it. A create that you can see what is within 30 feet of you must …

  • Divine Mist

    Divine Mist Casting Time: 1 action Range: self components: v, s duration: concentration, up to 1 minunte You create a 30-foot-radius sphere of fog centered on yourself. The sphere spreads around corners and its area is heavily obscured. It …

  • hit point variant

    hit point variant When a character goes up a level, their current maximum hit points is forgotten. You then roll all your hit dice for your character’s new level. You have two choices when rolling the hit die for level gain: (a) take the average for …

  • Brewing Healing Potion

    Requirements: * time * money * 3rd level * proficiency with herbalism kit * formula In order to brew a healing potion, the character must be at least 3rd level and have the formula. The formulas for the healing potion and the greater healing …

  • Brewing Healing Potion justification

    Using the craft magic item rules available in the DMG (p129), but adjusting the creation cost. For non-magic item crafting, you pay half the market value when crafting and it takes (market value / 5) days to complete. For magic item crafting, you pay …

  • Goals for Hero Points house rule

    Write and share with the DM one or more goals for your character. The DM will assign a point value to the goal, depending on its complexity and difficulty. When one of these goals are achieved, the DM will reward you with the appropriate number of …

  • Scribe Scroll

    WORK IN PROGRESS The rules for scribing a scroll will be similar to brewing a potion ([[Brewing Healing Potion]]). Requirements: * time, see table (half for wizards with matching school) * money, see table (half for wizards with matching school) …